Shamans are a strange class within the world of Ether Saga. They are not exactly a tank, but at the same time, they act like one. They can have three damage absorbs, three anti-stun skills, a speed increase skill, two heals, and an invincibility skill, allowing them to really be a survivor on the field of battle. They are not a class for everyone, but for those that like playing the hybrid role of support and damage, they are just perfect.
When shamans begin to level, initially they are pretty weak. They only have a few damage skills, but when they begin to have access to their ethyrs (or equippable skills), they gain a damage absorb/reducer called Essence Aura. This, at max level, can reduce incoming damage by 25%. This is useful especially when leveling in areas that do a bit more damage. Early on, they also gain Smell the Flowers, which is a nice heal over time that can be used on other people as well. Also early on, an important skill for shamans is Presence of the Spirit, which is a resurrection/revival skill for deal players. Unlike that of a mystic, shaman’s has a five-minute cooldown, but that’s because it revives the target with more than 60% of their HP.
Notable skills to come later include Ethereal Infusion, which increases the targets elemental affinities by 30 at max level, a very useful skill for both PVP and PVE. The catch is that the target must be in elemental transform, which is easy since you gain one early in the game that has unlimited transformations. For PVP, Moxi Surrender and All in a Mouse’s Night are very useful. The former has a high chance to reduce an enemies attack power by somewhere in the 80% range. The latter transformers you into a mouse, which sadly cannot attack, but it increases your speed by nearly three times to help you escape. In addition, it increases your Widu affinity by 40 at max level.
Then of course, there is Swan and Lotus. This skill is great if you are in a party, because it makes party members and yourself immune to 95% of all curses. I believe the only one that cannot be escaped is the conjurer’s sheep transformation skill. The double attack is better on shaman than most other classes because the second attack is based on Widu affinity instead of some weird stat like accuracy (as rogues have). As you can rell, Widu affinity is already very important to shamans as it is their only attack affinity and damage increase besides intellect. So don’t forget to save up your Widu.
There are only a few build options for shamans, focus on Widu and intellect being the most popular. However, a resilience shaman is a good choice as well, as long as you don’t mind sacrificing the accuracy to avoid being hit. As a class, shamans have decent accuracy. Over level 100, with the help of a few decent signets and a fusion pet, you can hit almost anything. However, resil users may have to shoot for much less, perhaps in the 100-110 range, but they will not be hit nearly as much to worry about that.
Remember, the most popular choice for subclasses is Templar, as it gains another heal and a second damage absorb. I believe Heretic has a mana drain, but I have not seen many people use this subclass. I believe that the heal is a much better option, so Templar is usually a better choice.
If you seek a class that can both heal and damage, as well as protect allies, the Shaman is for you. When built right, it can escape nearly any attack and really be a true survivor in the face of battle. Not to mention that they are really sought after to assist in territory wars, as their AOE is the ultimate way to protect the flag. It’s not a class for everyone, but it is sure to please some people who fit this role well.
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